

Every time you die screaming (it’s one of the most painful deaths of any game ever) you hear a very familiar “get ready” before you get back on your knees – it’s the same sound that plays in Out Run, which was built upon the same scaling engine used in Space Harrier.įantasy zone is a suitable definition to the world and setting of this game. Drop that quarter/coin and be greeted with “welcome to the Fantasy Zone”, as the announcer puts it once the credit is started (an obvious nod to another very famous Sega franchise). The character is able to move all around the screen and shoot a single plasma cannon that he carries under his arm. That’s where the bulk of the design went to, given the fact that there’s probably few shooters, rail or not, with such a rudimentary gameplay. And those big, beautiful red eyes!!"Ĭheckerboard scrolling surfaces and objects coming fast towards the player must have been quite a vision back in 1985.

No suffering, no grinding, just pure and relaxed fun, with the realization that there’s a little more than meets the eye when it comes down to this old classic. A relaxed credit in the arcade version allowed me to get roughly past the second bonus stage, and it just crossed my mind that beating the game wasn’t really out of bounds if I kept at it with the same mindset, playing Space Harrier as a fill-in diversion from other games and obligations.
ON RAILS SHOOTER PS2 SERIES
It’s a compilation that comes with the Master System and Mega Drive entries in the series and also the original arcade game (not to be confused with the stand-alone remake with polygon graphics).
ON RAILS SHOOTER PS2 PS2
However, a couple of weeks ago I was testing a few games for some friends and took the chance to see what the Space Harrier Complete Collection (volume 20 of the Sega Ages 2500 series) for the PS2 was all about.

Just three lives and only one extend with 5 million points? Give me a break. I for one always thought the game was fun, but also pretty damn hard. Freedom of movement is still two-dimensional, but the gameplay is in a league of its own because it often scares people away due to its simplicity, a supposed lack of the need to dodge ("keep moving and you’ll always be safe") and the consequential idea of mindless shooting.
ON RAILS SHOOTER PS2 FULL
Space Harrier was the very first arcade game to use a special technology that allowed smooth pseudo 3D sprite scaling, thus making it possible to have a full fledged shooter where the player’s avatar flies into the screen against oncoming bullets and objects. This happens because Sega practically pioneered this arcade and video game branch. Space Harrier is probably one of the most classic and emblematic representatives of the rail shooter subgenre, alongside After Burner.
